
Adunh Slavy
Ammatar Trade Syndicate
352
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Posted - 2012.03.19 09:13:00 -
[1] - Quote
My Suggestions ... some more crazy than others.
Remove Drone Poop
Remove Modules dropping from Rats - Instead drop "broken modules" that need to be repaired, repair requires minerals, PI, low end moon goop and salvage. Add a new skill "Module Repair", the higher the level, the higher meta item that can be repaired, level 1 for meta 1, level 5 for meta 5 and up.
"Active Charges" - Allow any module that can go into an active state optionally consume charges for a five percent boost in performance. One charge consumed for each cycle. Modules can hold a max of 10 charges and would have to be reloaded. Don't need skills for this, doesn't change cap consumption of modules. Just gives a 5% boost when a little button, like the heat button, is turned on. Could have different kinds of charges for different kinds of modules so as to spread out the resource consumption a bit. Use minerals, PI products of various types and tiers, low level moon goo. - More material consumption.
Add some a unique resource to each of the four racial areas, including null, that is needed by every other race in T1 construction. Let players be able to gather it in high, low and null, just drop it in the belts, just as common as veld but with perhaps 1/4th the requirement in builds.
Add a new type of ship, organic ships that have to be grown. They are not built so much as fed, feed them food products from PI, add new food products to PI. "Train" the ship by feeding them corpses of dead players so they can eat their brains and consume the SP from the dead bodies, the SP strengths of the dead bodies determine the stats of the ship. A pain to put on the market, unless these stats are normalized into some basic ship types which shouldn't be too difficult.
Componetized T1 production - Just like T2. Instead of having racial components for everything, just have basic components, "frigate engine", "cruiser weapon mount". "Battle ship Drone Bay", "Navigation Computer", etc. The hulls would be race specific, but not the components. Add some PI and low level moon goo to production of T1.
Let us smuggle contraband. May not seem like an industry boost, but there's lots of stuff to move around and I'm sure lots of people will try and lots of people will try to blow them up. More things blowing up is good for the Eve economy, not so great in real life, but that's a different topic. |